So if you’ve got a lone warrior, you can’t build two more warriors to make an army, and you can’t disband the existing warrior for gold, either. So what’s the point? Even more annoying: you can’t pay gold to upgrade outdated units, like when warriors are replaced in the build menu by legions. There isn’t even the possibility of mixing and matching different unit types into a squad to complement each other’s weaknesses. That’s fine, but after the first few battles I started to wonder why these completely ineffective single units exist at all if they don’t stand a chance against anything but an enemy settler. That's as much of the world as you can see at one time.įor example: In order to be effective in combat, you have to combine three identical units, such as three warriors, into one super army unit that combines their attack and defense stats. That simplification works pretty well, but some of the other steps taken to minimize micromanagement end up creating some pretty dull busywork. You don’t have to worry about things like improving terrain, because most of the improvements to your cities’ resources come from automatic upgrades to technology instead of managing workers. Once you’ve got the hang of things, it does become pretty easy to control an expanding army and empire of cities. At least the several different victory conditions, like going for culture instead of conquest or trying to build a spaceship to colonize other worlds, made starting again worthwhile. I actually ended up winning my first couple of three to four-hour games on King and Emperor difficulty without fully understanding how that happened. What’s weird is, outside of the combat, that lack of information doesn’t matter very much. However, if this is your first Civ Rev game, it might take a few games to learn crucial aspects of combat and trade that the tutorial and the surprisingly sparse Civilopedia don’t bother to tell you. Bonuses like the Romans’ half-price roads and the Mongols’ ability to conquer barbarian camps and turn them into free settlements really set them apart.
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